Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>......"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
    ShowText(["\\n<Elf Princess>......"])
    ControlVariables([11, 11, 0, 3, 5, 34, 1])
    ConditionalBranch([1, 11, 0, 29, 5])
      SetEventLocation([34, 0, 46, 29, 4])
      Empty([])

    BranchEnd([])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Wait([60])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["kunoitielf2_fc2", 1, 0, 2])
    ShowText(["\\n<Elf Aide>The princess says, \"I am honored to meet you.\""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Y-yeah... Thank you..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>Why doesn't she come out from behind the folding screen?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Why is she not coming out from behind the folding screen...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
    ShowText(["\\n<Elf Princess>......"])
    ControlVariables([11, 11, 0, 3, 5, 34, 1])
    ConditionalBranch([1, 11, 0, 29, 5])
      SetEventLocation([34, 0, 46, 29, 4])
      Empty([])

    BranchEnd([])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Wait([60])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["kunoitielf2_fc2", 1, 0, 2])
    ShowText(["\\n<Elf Aide>The princess says, \"I like you very much.\""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That's... I'm honored..."])
    ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
    ShowText(["\\n<Elf Princess>......"])
    ControlVariables([11, 11, 0, 3, 5, 34, 1])
    ConditionalBranch([1, 11, 0, 29, 5])
      SetEventLocation([34, 0, 46, 29, 4])
      Empty([])

    BranchEnd([])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Wait([60])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["kunoitielf2_fc2", 1, 0, 2])
    ShowText(["\\n<Elf Aide>The princess says, \"Please accept this as proof of our acquaintance.\""])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([537, 0, 0, 1])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Wait a minute, she's giving it to us that easily...?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>You're letting me have this that easily...?"])
      Empty([])

    BranchEnd([])
    ControlVariables([11, 11, 0, 3, 5, 34, 1])
    ConditionalBranch([1, 11, 0, 29, 5])
      SetEventLocation([34, 0, 46, 29, 4])
      Empty([])

    BranchEnd([])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Wait([60])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["kunoitielf2_fc2", 1, 0, 2])
    ShowText(["\\n<Elf Aide>The princess also wishes to give you this,\na treasure that has been passed down through generations within our village."])
    ShowTextAttributes(["kunoitielf2_fc2", 1, 0, 2])
    ShowText(["\\n<Elf Aide>It is called Mugen, a famous katana that is counted among the seven legendary blades.\nPlease, take it."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeWeapons([255, 0, 0, 1, false])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 3, 0, 2])
      ShowText(["\\n<Sonya>Eh? On second thought, is this really okay...?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>This is too much to receive..."])
      Empty([])

    BranchEnd([])
    ControlVariables([11, 11, 0, 3, 5, 34, 1])
    ConditionalBranch([1, 11, 0, 29, 5])
      SetEventLocation([34, 0, 46, 29, 4])
      Empty([])

    BranchEnd([])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Wait([60])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["kunoitielf2_fc2", 1, 0, 2])
    ShowText(["\\n<Elf Aide>She would also like to present her beloved with another precious item. With this, you can take up advanced jobs from the Hunter line."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSwitches([2311, 2311, 0])
    ChangeItems([627, 0, 0, 1])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>W-wait a second...!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>W-wait a second...!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
    ShowText(["\\n<Elf Princess>......"])
    ControlVariables([11, 11, 0, 3, 5, 34, 1])
    ConditionalBranch([1, 11, 0, 29, 5])
      SetEventLocation([34, 0, 46, 29, 4])
      Empty([])

    BranchEnd([])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Wait([60])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["kunoitielf2_fc2", 1, 0, 2])
    ShowText(["\\n<Elf Aide>In addition, the princess wants to send you off with the following items. They will prove useful on your journey...is what I've been told."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeWeapons([274, 0, 0, 1])
    ChangeWeapons([744, 0, 0, 1, false])
    ChangeArmor([140, 0, 0, 1, false])
    ChangeArmor([268, 0, 0, 1, false])
    ChangeArmor([1295, 0, 0, 1, false])
    ChangeArmor([1298, 0, 0, 1])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>This is dangerous! Absolutely dangerous!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>If I accept this much, it's going to be a problem...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>Hold on, wait, wait!\nThis is clearly some overbearing affection!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>Hold on just a moment!\nThis is some weighty affection!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
    ShowText(["\\n<Elf Princess>......"])
    ControlVariables([11, 11, 0, 3, 5, 34, 1])
    ConditionalBranch([1, 11, 0, 29, 5])
      SetEventLocation([34, 0, 46, 29, 4])
      Empty([])

    BranchEnd([])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Wait([60])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["kunoitielf2_fc2", 1, 0, 2])
    ShowText(["\\n<Elf Aide>\"There is no need to be concerned, it is to be expected that one would do everything they can for the sake of their beloved,\" she says."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>This isn't right! This is a serious predicament! Luka, say what you always say when somebody's coming onto you!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Well you see, I haven't even gotten time to know you yet... Maybe we should start by exchanging letters first."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Well you see, I haven't even gotten time to know you yet... Maybe we should start by exchanging letters first."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>Exchanging letters...?\nWhat human does that in this age, you..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Exchanging letters...?\nAre you some old-fashioned schoolgirl?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
    ShowText(["\\n<Elf Princess>......"])
    ControlVariables([11, 11, 0, 3, 5, 34, 1])
    ConditionalBranch([1, 11, 0, 29, 5])
      SetEventLocation([34, 0, 46, 29, 4])
      Empty([])

    BranchEnd([])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Wait([60])
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["kunoitielf2_fc2", 1, 0, 2])
    ShowText(["\\n<Elf Aide>The princess seems to agree.\n\"Tonight, I will begin writing a letter immediately,\" she says."])
    ShowTextAttributes(["kunoitielf2_fc2", 1, 0, 2])
    ShowText(["\\n<Elf Aide>And regarding the wedding...\nThe princess says, \"I'm fine with either a shrine or a church.\""])
    ConditionalBranch([0, 6, 0])
      SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      SetMoveRoute([31, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ShotBalloonIcon([31, 1, false])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya>Luka says, \"A woman who doesn't understand personal space is a pain in the ass!!\""])
      Wait([60])
      ShowPicture([5, "80_elfhime_st03", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
      ShowText(["\\n<Elf Princess>......"])
      ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
      ShowText(["\\n<Elf Princess>Who is this uncivilized...girl...?"])
      ShowTextAttributes(["sonia_fc2", 6, 0, 2])
      ShowText(["\\n<Sonya>GAAAAAAHH!!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>......"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    Wait([60])
    FadeoutScreen([])
    PlayBGM(["RPG::BGM(@name=\"battle2\", @volume=100, @pitch=100)"])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The meeting with the Elf Princess proceeded smoothly..."])
    ChangePlayerFollowers([0])
    ControlVariables([1081, 1081, 0, 0, 4])
    ControlSwitches([31, 31, 1])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    Script(["gain_medal(58)"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Well, in any case...\nThings got a little complicated, but we've obtained the Red Orb without any issues."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Well, in any case...\nThings may have gotten a little complicated,\nbut we have now safely obtained the Red Orb."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Are you all right, Sonya...?"])
      ShowTextAttributes(["sonia_fc3", 3, 0, 2])
      ShowText(["\\n<Sonya>I'm impressed with myself for being able to hold my ground in a fight against so many top-ranking elves..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>You did well.\nThe other side received much greater damage than I expected..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>That was a wonderful struggle.\nThe other side received far greater damage than I would've imagined."])
        Empty([])
      BranchEnd([])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>In many ways, it was a lot of work..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Merchants and blacksmiths have been dispatched to the shrine as a favor of the Elf Princess. They seem to be dealing in quality products, so they'll be extremely helpful."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>The princess has dispatched merchants and blacksmiths to this shrine as a favor to us. They appear to deal in quality products, so they should prove extremely helpful."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 3, 0, 2])
      ShowText(["\\n<Sonya>Wow, great..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>......"])
      Empty([])

    BranchEnd([])
    CallCommonEvent([330])
    PlayBGM(["RPG::BGM(@name=\"mura7\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 512, 42, 36, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 513, 32, 30, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 513, 33, 30, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([1, 1060, 0, 0, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc3", 7, 0, 2])
          ShowText(["\\n<Sonya>It looks like everyone's still alive.\nActually, no one looks all that injured."])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>It looks like everyone's still alive.\nActually, no one looks all that injured."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc6", 0, 0, 2])
          ShowText(["\\n<Alice>Did the assailant hold back so as to not kill anyone? And she was still able to overpower them?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>It appears our mystery assailant preferred to avoid needless bloodshed. I did not think anyone so strong existed on earth..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 513, 30, 8, 0, 0])
    ConditionalBranch([1, 1060, 0, 0, 0])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 513, 31, 8, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 512, 27, 15, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 512, 28, 15, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["mikolamia_fc1", 2, 0, 2])
    ShowText(["\\n<Miko Lamia>Ngh... What strength..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["yukionna_fc1", 2, 0, 2])
    ShowText(["\\n<Yuki-Onna>It doesn't look like anyone is going to die.\nShe was holding back, and yet still so strong..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["mikolamia_fc1", 2, 0, 2])
    ShowText(["\\n<Miko Lamia>We got our asses kicked..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["kirin_fc1", 2, 0, 2])
    ShowText(["\\n<Kirin>I can't believe anyone that strong could exist..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["kezyorou_fc1", 2, 0, 2])
    ShowText(["\\n<Kejourou>Wh-what even happened...\nI didn't even catch a glimpse of them..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["husuma_fc1", 2, 0, 2])
    ShowText(["\\n<Fusuma>Mmmnngh..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["enenra_fc1", 2, 0, 2])
    ShowText(["\\n<Enenra>Guh, that was awful...\nWell, I'm not terribly hurt, at least."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["zyakotuonna_fc1", 2, 0, 2])
    ShowText(["\\n<Jakotsu-Onna>Such a little girl, but such strength..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["kezyorou_fc1", 2, 0, 2])
    ShowText(["\\n<Kejourou>I'm glad this conspiracy was put to rest..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Someone's here!"])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_sirohebisama_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sirohebisama_fc1", 2, 0, 2])
    ShowText(["\\n<Shirohebi>Hsss, my entire army... destroyed.\nJust who the hell..."])
    ShowPicture([5, "80_neris_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_sirohebisama_st03", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>You haven't heard of me?\nI'm Alipheese the 17th."])
    ErasePicture([5])
    ErasePicture([6])
    Wait([60])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShotBalloonIcon([20, 1, true])
    ShowPicture([5, "80_neris_st02b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["neris_fc1", 1, 0, 2])
    ShowText(["\\n<Neris>Ah, Luuuuukaaaa♪"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>It's Alipheese the 17th!\nSo this raid was your doing!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Alipheese the 17th!\nThis raid was your handiwork!?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Come to think of it, we've heard stories of Alipheese the 17th attacking various powerful yoma all over the world."])
    ShowPicture([5, "80_neris_st03b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>Actually, this is bad...\nI'm not supposed to run into Luka here."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>What in the world are you plotting? It seems like you're just attacking queens and other famous monsters at random."])
      ShowPicture([5, "80_neris_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["neris_fc1", 0, 0, 2])
      ShowText(["\\n<Neris>How rude! It's not random at all...\nBlack Alice's conspirators were crushed beforehand in the correct history."])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>All these monsters supported Black Alice in the correct history? What the hell for...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>It appears that you are indiscriminately attacking powerful monsters. While I applaud your good deeds, your unclear intentions for performing them are a matter of concern."])
      ShowPicture([5, "80_neris_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["neris_fc1", 0, 0, 2])
      ShowText(["\\n<Neris>How rude! My attacks aren't indiscriminate.\nBlack Alice's conspirators were crushed beforehand in the correct history."])
      ShowTextAttributes(["neris_fc1", 0, 0, 2])
      ShowText(["\\n<Neris>This is all thanks to your plan to recreate the world in the first place! I'm cleaning up YOUR mess in advance!"])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>Wait, you know about the plan...?\nEven the part about using Black Alice to start a war between monsters and humans?"])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris>Explanations are borrrrrring!"])
    ErasePicture([5])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=80)"])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris>Run away!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>Ah...!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>Ah...!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Ah...!"])
    ShowPicture([5, "80_sirohebisama_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
    ShowText(["\\n<Shirohebi>......"])
    ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
    ShowText(["\\n<Shirohebi>What the hell is going on here!?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>As if we know!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>Don't ask us!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 226, 0])
      ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
      ShowText(["\\n<Shirohebi’>This is rather unsettling..."])
      ShowTextAttributes(["sirohebisama_fc1", 2, 0, 2])
      ShowText(["\\n<Shirohebi>Another one of me!? Does this nightmare have no end!?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
    ShowText(["\\n<Shirohebi>Whatever is going on, you're paying for it!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Let's see you try!"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 641, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ControlSwitches([2272, 2272, 1])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_sirohebisama_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sirohebisama_fc1", 2, 0, 2])
    ShowText(["\\n<Shirohebi>Unbelievable...\nCompletely defeated in every way..."])
    ErasePicture([5])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>It looks like she's admitted defeat for now. She probably won't cause any more problems for a while."])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>What's with Alipheese the 17th, though?\nIs she stirring up trouble, or is she trying to contain chaos?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>With their leader defeated, things should be relatively quiet around here for a while."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>What's with Alipheese the 17th, though?\nIf she knows about the plan to recreate the world, then..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Neris said something like she was defeating Black Alice's conspirators in advance, right?"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 0, 0, 2])
      ShowText(["\\n<Sonya>Hey, Luka...\nWhy are you calling Alipheese the 17th Neris?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Ummm, well...\nWhen we first met, she asked me to..."])
      ShowTextAttributes(["sonia_fc3", 0, 0, 2])
      ShowText(["\\n<Sonya>......"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>What are you mad for?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["durahan_fc1", 0, 0, 2])
    ShowText(["\\n<Arthur>Well, leaving your circumstances aside for the moment, I believe we've resolved the issue with the Snake Shrine."])
    RecoverAll([0, 0])
    ControlVariables([1060, 1060, 0, 0, 1])
    ConditionalBranch([1, 1057, 0, 3, 1])
      ConditionalBranch([1, 1058, 0, 1, 1])
        ConditionalBranch([1, 1060, 0, 1, 1])
          ConditionalBranch([1, 1059, 0, 3, 1])
            ControlVariables([1055, 1055, 0, 0, 3])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>Then we've taken care of all the problems at the four shrines. Let's go give the village elder the good news!"])
            TransferPlayer([0, 512, 27, 15, 2, 0])
            ControlVariables([1060, 1060, 0, 0, 2])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>All right, on to the next shrine!"])
    TransferPlayer([0, 512, 27, 15, 2, 0])
    ControlVariables([1060, 1060, 0, 0, 2])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
    ShowText(["\\n<Shirohebi>Hmph, there's no need to be on guard around me. I've learned my lesson."])
    ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
    ShowText(["\\n<Shirohebi>That said, this tiny village is no place for one of my power. If you wish, perhaps I would be willing to accompany you on your travels?"])
    ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
    ShowText(["\\n<Shirohebi>Not for free, mind you.\nI'll join your party in exchange for the \\ii[544]."])
    ConditionalBranch([8, 544])
      ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
      ShowText(["\\n<Shirohebi>Hmm, it appears you've brought the \\ni[544]. I shall honor my word and join you then."])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(226)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Shirohebi has joined the party!"])
      Wait([60])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
      ShowText(["\\n<Shirohebi>Though now that I look at it up close, the \\ii[544] has a rather ugly face. I don't want it anymore. You can keep it."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Where can we find the \\ni[544]?"])
      ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
      ShowText(["\\n<Shirohebi>I've heard it's enshrined in Orochi's cave. Apparently it's stored in a secret treasure room."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["sirohebisama_fc1", 3, 0, 2])
    ShowText(["\\n<Shirohebi>So you defeated my sister? It seems I owe you my thanks."])
    ShowTextAttributes(["sirohebisama_fc1", 3, 0, 2])
    ShowText(["\\n<Shirohebi>My sister learned her lesson from the incident, at least. She won't cause trouble like that again."])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["kirin_fc1", 2, 0, 2])
    ShowText(["\\n<Kirin>I'm one of the highest class of great youkai, and yet..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["mikolamia_fc1", 2, 0, 2])
    ShowText(["\\n<Miko Lamia>I have no idea what even happened..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["yukionna_fc1", 2, 0, 2])
    ShowText(["\\n<Yuki-Onna>What a swordsman...\nI couldn't follow her movements at all..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["mikolamia_fc1", 0, 0, 2])
    ShowText(["\\n<Miko Lamia>Men aren't supposed to be in here...\nOh well, I won't make a big deal of it."])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["mikolamia_fc1", 0, 0, 2])
    ShowText(["\\n<Miko Lamia>I live a pure and righteous life...\nby day, at least.."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["123"])
    ShowTextAttributes(["sisccubus_fc1", 1, 0, 2])
    ShowText(["\\n<Christie>You look forward to the nights, don't you...?"])
    ShowTextAttributes(["mikolamia_fc1", 1, 0, 2])
    ShowText(["\\n<Miko Lamia>Of course!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cat>Meeeow."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["222"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama>Nyaa...♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["kunoitielf2_fc2", 1, 0, 2])
    ShowText(["\\n<Elf Aide>The princess is waiting for you, Hero Luka.\nThis way please..."])
    FadeoutScreen([])
    TransferPlayer([0, 513, 41, 34, 6, 2])
    ControlSwitches([31, 31, 0])
    Wait([60])
    ChangePlayerFollowers([1])
    FadeinScreen([])
    ControlSwitches([2278, 2278, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elf Blacksmith>On behalf of the princess, I shall be working here for a while. Now, what business do you have for me?"])
    ShowChoices([["Synthesis", "Make Rainbow equipment", "Talk"], 0])
    When([0, "Synthesis"])
      Script(["call_synthesize(20)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Make Rainbow equipment"])
      ConditionalBranch([8, 157])
        ShopProcessing([1, 26, 0, 0, false])
        ShopItem([1, 74, 0, 0])
        ShopItem([1, 161, 0, 0])
        ShopItem([1, 226, 0, 0])
        ShopItem([1, 252, 0, 0])
        ShopItem([1, 276, 0, 0])
        ShopItem([1, 316, 0, 0])
        ShopItem([1, 350, 0, 0])
        ShopItem([1, 386, 0, 0])
        ShopItem([1, 427, 0, 0])
        ShopItem([1, 459, 0, 0])
        ShopItem([1, 494, 0, 0])
        ShopItem([1, 534, 0, 0])
        ShopItem([1, 573, 0, 0])
        ShopItem([1, 609, 0, 0])
        ShopItem([1, 644, 0, 0])
        ShopItem([1, 685, 0, 0])
        ShopItem([1, 715, 0, 0])
        ShopItem([1, 743, 0, 0])
        ShopItem([1, 766, 0, 0])
        ShopItem([1, 787, 0, 0])
        ShopItem([1, 811, 0, 0])
        ShopItem([1, 835, 0, 0])
        ShopItem([1, 860, 0, 0])
        ShopItem([2, 46, 0, 0])
        ShopItem([2, 90, 0, 0])
        ShopItem([2, 117, 0, 0])
        ShopItem([2, 219, 0, 0])
        ShopItem([2, 251, 0, 0])
        ShopItem([2, 314, 0, 0])
        ShopItem([0, 106, 0, 0])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Elf Blacksmith>Unless I have a rainbow crystal to use as raw material, I cannot produce rainbow equipment for you."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    When([2, "Talk"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Elf Blacksmith>My sister lives on Fairy's Island.\nWe were always competing to see who the better blacksmith was, so I wonder how she is doing now."])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elf Merchant>I've decided to do business here for a while on the princess's orders. What do you need?"])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 21, 0, 0])
    ShopItem([0, 76, 0, 0])
    ShopItem([0, 80, 0, 0])
    ShopItem([1, 274, 0, 0])
    ShopItem([2, 268, 0, 0])
    ShopItem([2, 1047, 0, 0])
    ShopItem([2, 1057, 0, 0])
    ShopItem([2, 1131, 0, 0])
    ShopItem([2, 1139, 0, 0])
    ShopItem([2, 1549, 0, 0])
    ShopItem([2, 1551, 0, 0])
    ShopItem([2, 1553, 0, 0])
    ShopItem([2, 1555, 0, 0])
    ShopItem([2, 1557, 0, 0])
    ShopItem([2, 1559, 0, 0])
    ShopItem([2, 1709, 0, 0])
    CallCommonEvent([287])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([211, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
